Click a landmark, get a story — not a lecture. Bite-sized, curiosity-driven learning design you can actually feel, one fun click at a time.
Bogotá, One Click at a Time turns a city guide into an interactive isometric map of eight real Bogotá landmarks. Learners don't scroll through paragraphs — they click a landmark, hear a short, story-driven voiceover, then move to the next spot at their own pace, in whatever order curiosity takes them.
The structure leans on Bruner's Discovery Learning: instead of one long narrated walkthrough, the map hands control to the learner, who decides which landmark to open and when — nothing plays until they choose to click it. Mayer's Segmenting Principle shaped every layer that follows: each voiceover is short, tied to a single still image, and released one landmark at a time, so no one is ever asked to hold more than one place's worth of information in mind at once. It's a direct answer to a real instructional problem — how do you keep someone engaged with dense reference content without it turning into a lecture? Here, the fix is curiosity-led chunking: self-paced, low-pressure, and genuinely fun to click through.