Exploration of an early learning theory, behaviorism, which includes classical & operant conditioning, Gagne's Nine Events of Instruction, and application to instructional design.
Behaviorism is a foundational theory in psychology and education that views learning as a process of observable behavior change. Instead of looking inward at thoughts or emotions, behaviorists focus on how people (and animals) respond to external stimuli—and how those responses can be shaped through repetition, reinforcement, and feedback.
This theory became influential in the early 20th century and laid the groundwork for systematic instruction, especially in training environments where consistency and measurable outcomes are key.
At its core, behaviorism is based on a few key principles:
These principles were developed through controlled experiments by early researchers:
"In behaviorism, learning occurs through interaction of an individual with their environment, driven by external stimuli and reinforcement"
Behaviorism has had a lasting impact on how learning is structured, especially in settings that value repetition, reinforcement, and clear outcomes.
"Behaviorism works best when the goal is to teach clear, measurable actions—like spelling rules, safety procedures, or software tasks—where success can be seen and repeated"
Thorndike's puzzle box experiments with cats led to the Law of Effect, which states that behaviors followed by positive outcomes are more likely to be repeated. His work laid the foundation for operant conditioning and proved that learning is shaped by consequences.
Pavlov introduced the idea that learning could happen through stimulus association. In his experiments, dogs learned to salivate at the sound of a tone after it was repeatedly paired with food. He called this a conditional reflex, showing that behavior can be learned from the environment, observed directly, and explained through stimulus–response patterns.
Watson applied classical conditioning to human behavior by teaching a baby to fear a white rat. By pairing the rat with a loud noise, the child developed a fear response to the rat alone. This experiment supported Watson's belief that learning is a change in observable behavior driven by environmental control.
Skinner expanded on Thorndike's work by introducing operant conditioning, a model explaining how reinforcement and punishment shape voluntary behavior. He defined different types of reinforcement and punishment and showed how they could be used to increase or decrease specific actions in both animals and humans.
In my work as an instructional designer, I often find behaviorism creeping in, especially when I'm designing for action, not exploration. When the goal is to teach someone how to do something correctly and consistently, behaviorist strategies still make a lot of sense.
Take something as simple as a multiple-choice quiz. That's a behaviorist tool. The learner is presented with a stimulus (a question), they respond, and they get immediate feedback. If they answer correctly, they're reinforced with a sense of success (or maybe a visual cue like a checkmark or progress bar). If they get it wrong, they're redirected or shown the correct answer. That's positive reinforcement and corrective feedback in action. Two core techniques rooted in operant conditioning.
Same goes for repetition and practice. If I'm designing a module to teach keyboard shortcuts, machine operations, or terminology, the design often includes short cycles of repetition and feedback. The idea is to strengthen the right response over time, reducing errors through reinforcement and eliminating unproductive habits, what Skinner would describe as shaping behavior.
Even the structure of learning objectives reflects a behaviorist mindset. Objectives like "Identify", "Select", "Demonstrate" or "Respond" are grounded in the belief that learning is best measured through visible, observable outcomes. If you can't see the behavior, you can't measure the learning, and that's a clear influence from objectivism, which assumes knowledge exists outside the learner and can be transferred through well-designed instruction.
Behaviorism also helps frame how we think about motivation in learning. While intrinsic motivation plays a big role in other theories, behaviorism focuses on external motivators: rewards, recognition, scores, badges, completion tracking. These may seem small, but in structured training, especially self-paced eLearning, they provide the reinforcement needed to keep a learner moving forward.
So, is behaviorism the whole answer? No.
But when I'm designing training that needs precision, repetition, or performance tracking, whether that's a system walk-through, a compliance module, or foundational knowledge, it gives me a solid framework. It helps me decide what to reinforce, how to respond to errors, and where to build in cues, feedback, and progress that actually shape the behavior we're trying to teach.
In my experience, behaviorism works best when the goal is to change a specific behavior and you need to measure that change clearly. That's why it fits so well in corporate and non-profit training, especially when you're working with performance metrics or compliance standards.
If you need someone to complete a process, follow a rule, or meet a target; Behaviorism gives you the tools: Reinforcement, repetition, and feedback loops are effective. I've seen it work when rolling out new systems or procedures: people practice, get instant feedback, repeat, and improve.
It's measurable. You can track success in numbers—completion rates, reduced errors, faster task times.
But it also has limits. In both sectors, not all outcomes are visible. For example, you can't teach leadership, empathy, or critical thinking through correct/incorrect answers. And if you're training people who are already motivated by purpose, like volunteers in a non-profit, just giving them a badge for finishing a module might fall flat.
Another limitation is engagement. If every module looks like drill-and-repeat, people tune out. They start clicking through just to get it done. That's when I know I need to shift gears and I bring in storytelling, reflection, or scenarios to balance it out.
So while behaviorism gives me structure and reliability, I use it where it fits: where success is visible, the goal is action, and the behavior can be repeated. Beyond that, I bring in other approaches to make the learning stick.
"Behaviorism is effective when the goal is to build consistency, reinforce specific actions, and measure outcomes, but it falls short when learning involves deeper understanding, reflection, flexible decision-making, or relational and values-driven outcomes”
This scenario is designed using behaviorism as the primary learning theory, with learning demonstrated through observable performance, repetition, and reinforcement. No internal understanding is assessed, only behavior.
In this scenario, a company is onboarding new employees who need to follow a specific sequence to correctly use a secure badge system when entering restricted areas.
The goal is simple: train learners to follow the exact badge-in procedure without errors.
The behavior we want to see is a sequence of actions:
The learning activity is delivered through a short simulation. Each learner is presented with the digital version of the badge panel and must go through multiple rounds of practice. When they complete the steps correctly, they receive immediate positive reinforcement: a green light on screen and an audio confirmation. If they make a mistake, the simulation stops and a red screen appears, with a short message explaining what went wrong (e.g., "Door pulled too early—try again"). The learner repeats the task until they complete three perfect rounds in a row.
To confirm that learning has occurred, we observe:
If these actions are performed consistently, we conclude that the behavior has been learned.
The scenario is built around a classic stimulus–response structure. The stimulus is delivered through the environment: the learner sees the badge scanner, hears the prompt to begin, and receives system-generated feedback based on their actions. In response to these cues, the learner is expected to perform a specific, observable sequence of actions.
These responses are directly triggered by external cues and can be measured with no need to access internal thoughts or reasoning (only observable behavior).
Types of Reinforcement: We used both, positive and negative reinforcement, to shape and strengthen the target behavior. Timing and consistency are critical here. Reinforcement occurs immediately after the learner's action to build a clear stimulus–response link.
This reinforcement structure ensures that all learning is shaped externally, based on what the learner does, not what they think or understand internally. Every consequence is tied directly to visible, repeatable actions.
© Images from Wikimedia Commons in the public domain.